Minimal path computation [DRX 2012, HENN Berlin]
Research conducted during DRX 2012 resulted in a publication “Ultra-Lightweight Spaceframe Structures based on minimal path computation” presented during TENSINET Symposium 2013 in Istambul. More information about this theme you can fing in the teaching section.
More informatin on visual connectivity mapping you can find here.
Aesthetics and creativity in evolutionary design
[Agata Kycia, Aurelie Hiao, Roxana Palfi ///MarkDavid Hosale, TU Delft]
Principles of evolution have long been used in order to develop optimization tools, what has become one of the main branches of evolutionary computation. Evolutionary design that aims at optimization, usually deals with well-defined problems- those, that can be codified as objective, more or less complex fitness functions. The challenge appears when the problems, which are to be solved using evolutionary computation methods, are problems of subjective nature, as for instance aesthetics. How can we codify aesthetics? How can we implement subjectivity into automated, computerized design process? Moreover, how can we integrate the designer’s aesthetical preferences into the design process in such a way, that it does not limit the range of possible solutions, but still allows for innovative, surprising results beyond human imagination?
This research project focuses on the issues of subjectivity in evolutionary design processes, exploring its potential and constraints in terms of aesthetics and creativity. It provokes questions about what should be the right balance between the role of a designer and the role of a computer in the design process, in order to reflect designer’s aesthetical preferences on the one hand but also allow for novelty and surprise on the other hand.
More information about the project is available here
[Dorota Kabała, Agata Kycia, Monika Szawioła, Krzysztof Górnicki, Krystian Kwieciński, Michał Piasecki]
A group of former IaaC students spread across Europe gathers every few months in order to run a workshop on digital approach to design and fabrication processes. More information about our activities you can find on the WF blog, or in the teaching section.
Surface subdivision methods [TU Delft ///Axel Kilian]
This robust subdivision method enables uniform subdivision of surfaces with unequal number of U and V coordinates. It rationalizes the subdivision given minimum and maximum dimentions of subdivided elements. The algorithm automatically decreases the amount of elements in the areas that otherwise would be too dense and repeats this operation iteratively until an uniform distribution is being reached.
More information is available here